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How to cross compile ffmpeg for windows
How to cross compile ffmpeg for windows










Replaced av_log() calls to use Android’s LogCat. I used some FFmpeg’s executable source files ( ffmpeg.c, containing main(),Īnd directly related ones), and tweaked them: removed every exit() call and Idea: adapt FFmpeg’s main() to a simple function, and write a JNI That’s it! FFmpeg is ready to use! Using FFmpeg Include $(PREBUILT_STATIC_LIBRARY ) include $(CLEAR_VARS ) LOCAL_MODULE := libswresample Include $(PREBUILT_STATIC_LIBRARY ) include $(CLEAR_VARS ) LOCAL_MODULE := libavfilter Include $(PREBUILT_STATIC_LIBRARY ) include $(CLEAR_VARS ) LOCAL_MODULE := libavutil Include $(PREBUILT_STATIC_LIBRARY ) include $(CLEAR_VARS ) LOCAL_MODULE := libswscale Include $(PREBUILT_STATIC_LIBRARY ) include $(CLEAR_VARS ) LOCAL_MODULE := libavformat Include $(PREBUILT_STATIC_LIBRARY ) include $(CLEAR_VARS ) LOCAL_MODULE := libavcodec LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH )/include LOCAL_PATH := $(call my-dir ) include $(CLEAR_VARS ) LOCAL_MODULE := libavdevice Setting environment variables for Android SDK/NDK On Archlinux, using android-sdk and android-ndk AUR packages: Set two environment variables ( ANDROID_SDK and ANDROID_NDK) to their

how to cross compile ffmpeg for windows

Prerequisitesįirst, let’s install everything needed. Standard shell and should work on any decent OS. I’ll describe the steps for Linux, but everything is pretty

how to cross compile ffmpeg for windows

Of questions on StackOverflow about getting newerįFmpeg releases working on Android. I needed to use FFmpeg concat demuxer, introduced in FFmpeg 1.1. There are a lot of partial and/or out-of-date how-to out there on how to get However,įFmpeg is a C software, meant to be used as an executable, and not officially Software, you have a single name which comes directly to you: FFmpeg. When you have to manipulate audio or video on Android, being used to open-source












How to cross compile ffmpeg for windows